Houdini & Unreal Engine Developers - Remote
We're Arkwiz, building Geos - a platform that turns GIS data into immersive 3D environments for infrastructure and construction projects. Visualizing proposed bridges, simulating flood patterns for climate planning, or modeling renewable energy installations.
Geos is fully automatic, where our Houdini and Unreal engine processes are deployed on the cloud. Our customers in the AEC industry interface with the result via ESRIs ArcGIS and pixel streaming. In addition, we deliver bespoke projects based on the same system. Geos is developed and owned by Arkwiz, and implemented in the portfolio of our partner, Geodata.
We launched March 5th, 2026, and need developers who can handle both custom client projects and core platform development as we keep building the Geos system.
Environment Artist
With a background in both Houdini and Unreal, you'd be responsible for both improving and adding to the worlds Geos creates.
Your source material is GIS data like forest areas, road surfaces, railroads, and a lot more. These exist mainly in the form of lines, points and polygons, and appear in Houdini via our interpreters.
By building on our established pipeline, you'll produce detailed roads, lush PCG greenery, varied infrastructure regions and more.
Geos has a well-documented and robust setup that will give you great place to start.
Technical Artist
As an Unreal Engine Generalist you're able to tackle a wide variety of tasks, ranging from setting up PCG on the GPU and optimizing performance, to handling data flows where JSON data dictates where generative content will spawn at runtime.
You probably will not have direct experience in every domain, but you have a broad and solid foundation that allows you to get up and running fast.
If you like building tools and putting together workflows, and enjoy a varied and challenging assortment of tasks, this job is for you.
Freelancers
How we work

What We Need
Strong Houdini and Unreal Engine experience
You build systems, not just assets
Self-directed - you own your work and propose solutions
Fluent English (written and spoken)
Visual sensibility - technical execution matters, but so does aesthetic quality
Preferably mid to senior level, but junior positions may also apply.
Compensation and structure
Freelancers for Project work: Freelance/contract at your rate - flexible based on expertise
Full-time: There are full-time positions availble for the right developers after a test period. EOR possible with all benefits
Location: Based in Norway, current team in Norway and Netherlands. Remote is not a problem.

Apply
Rolling admissions via our application form. We review continuously. The hiring process will be on-going until August 2026.
Questions first? Feel free to reach us via email. Note: Only applications through the form will be considered.